Best map: Flaring Phoenix with 56.6% from 6,397 games.
Legendarychange
08/04 to 08/19, 16 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Gold to Masters the win rate drops by 4.1 points (regression 55.0% to 50.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
56.6% | 6397 | 86 | ||
Center Stage prev. season |
54.1% | 2560 | 73 | ||
Out in the Open prev. season |
51.6% | 2826 | 74 | ||
Gem Fort prev. season |
51.8% | 1665 | 66 | ||
New Horizons prev. season |
50.9% | 2176 | 70 | ||
Sneaky Fields prev. season |
51.2% | 1634 | 66 | ||
Pinball Dreams prev. season |
52.0% | 902 | 57 | ||
Dueling Beetles prev. season |
51.2% | 1143 | 61 | ||
Open Business prev. season |
51.3% | 1043 | 59 | ||
Undermine prev. season |
50.8% | 1377 | 63 | ||
Ring of Fire prev. season |
52.3% | 585 | 51 | ||
Hard Rock Mine prev. season |
50.7% | 1145 | 61 | ||
Double Swoosh prev. season |
49.7% | 2388 | 72 | ||
Belle's Rock prev. season |
50.5% | 1103 | 60 | ||
Crystal Arcade prev. season |
49.8% | 1206 | 61 | ||
Layer Cake prev. season |
49.4% | 1551 | 65 | ||
Hideout prev. season |
50.8% | 512 | 49 | ||
Deathcap Trap prev. season |
49.8% | 773 | 55 | ||
Hot Potato prev. season |
55.8% | 95 | 23 | ||
Dry Season prev. season |
49.0% | 677 | 53 | ||
Triple Dribble prev. season |
48.1% | 1033 | 59 | ||
Rustic Arcade prev. season |
50.7% | 207 | 35 | ||
Parallel Plays prev. season |
48.6% | 325 | 42 | ||
Safe Zone prev. season |
54.8% | 31 | 7 | ||
Kaboom Canyon prev. season |
36.8% | 38 | 10 | ||
Bridge Too Far prev. season |
30.0% | 20 | 0 | ||
Shooting Star prev. season |
37.1% | 175 | 32 |
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Buster counters nobody here — he wins and loses as strength would have it.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
69.9%
266 games
Edgar
69.9%
103 games
Pierce
72.0%
75 games
Gene
59.5%
200 games
Gray
69.6%
69 games
Piper
61.1%
126 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.