Prochange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Gold to Masters the win rate drops by 4.1 points (regression 55.0% to 50.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Pro).
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Buster counters nobody here — he wins and loses as strength would have it.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
70.0%
273 games
Edgar
69.5%
105 games
Pierce
73.4%
79 games
Gene
59.8%
209 games
Gray
68.5%
73 games
Piper
61.1%
126 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.