Wins early — in Knockout 8.2 points better in short rounds than in long ones (59.9% against 51.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Center Stage. 08/04 to 08/18, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
61.1%
422 games
Surge
58.6%
273 games
Emz
58.5%
270 games
Carl
66.2%
68 games
Trunk
56.7%
150 games
Bibi
54.0%
237 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 26 | 35.6% | 57.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 35.0% | 56.0% |
| 3 | TB/GasAnka | Diamond | 20 | 33.1% | 50.0% |
| 4 | ㅣㅇ | Diamond | 24 | 32.7% | 45.8% |