Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Bounty: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Gene
55.8%
240 games
Brock
52.8%
284 games
Tick
58.3%
103 games
Carl
63.3%
60 games
Pierce
53.5%
114 games
Mortis
53.7%
108 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.6% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.0% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 31.8% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.4% | 45.5% |