Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.7 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.7 points (regression 56.7% to 50.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
Buster counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Gene
54.8%
248 games
Brock
53.6%
289 games
Tick
58.7%
104 games
Carl
60.6%
66 games
Pierce
54.2%
118 games
Mortis
52.7%
112 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.6% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.0% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 31.8% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.4% | 45.5% |