Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Layer Cake. 08/04 to 08/18, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.9 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.9 points (regression 56.1% to 50.2%). Higher up he gets outplayed.
Direct duels in Bounty: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
56.6%
325 games
Gene
55.1%
267 games
Tick
59.3%
108 games
Carl
60.6%
66 games
Surge
58.1%
74 games
Pierce
53.8%
130 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.6% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.0% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 31.8% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.4% | 45.5% |