Wins early — in Brawl Ball 8.4 points better in short rounds than in long ones (58.1% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −4.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
61.1%
275 games
Bo
59.6%
302 games
Emz
56.3%
279 games
Tick
56.8%
176 games
Gray
61.0%
100 games
Edgar
52.4%
292 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.8% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.2% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 32.0% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.6% | 45.5% |