Wins early — in Knockout 8.2 points better in short rounds than in long ones (59.9% against 51.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
60.2%
322 games
Emz
60.6%
203 games
Surge
59.0%
217 games
Griff
52.2%
379 games
Nori
60.2%
83 games
Trunk
56.9%
123 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ㅣㅇ | Diamond | 22 | 31.4% | 40.9% |