My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Buster

Tank Mythic Ranked · Mythic Undermine Gem Grab
51.0%Win rate on Undermine
3,682Games here
1.0%Pick rate
78Trust Score
16. of 105Rank on this map
−4.7Skill bonus

Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 25.BreadthCounter safetyStar rate
Win rate 41.46.5 %
Popularity 25.0.16 %
Breadth 95.43% of maps
Counter safety 93.41.1 %
Star rate 49.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/05 to 08/22, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 52.2% from 134 appearances08/06 — 54.8% from 124 appearances08/10 — 51.5% from 68 appearances08/11 — 48.2% from 305 appearances08/12 — 50.4% from 504 appearances08/13 — 53.2% from 387 appearances08/14 — 51.6% from 339 appearances08/15 — 52.9% from 378 appearances08/16 — 52.0% from 350 appearances08/17 — 46.5% from 340 appearances08/18 — 52.3% from 302 appearances08/19 — 45.9% from 74 appearances08/22 — 48.4% from 62 appearances
52.2%08/05 48.4%08/22

Pick rate

08/05 — 0.1% from 134 appearances08/06 — 0.2% from 124 appearances08/10 — 0.2% from 68 appearances08/11 — 0.2% from 305 appearances08/12 — 0.2% from 504 appearances08/13 — 0.2% from 387 appearances08/14 — 0.1% from 339 appearances08/15 — 0.2% from 378 appearances08/16 — 0.2% from 350 appearances08/17 — 0.2% from 340 appearances08/18 — 0.2% from 302 appearances08/19 — 0.1% from 74 appearances08/22 — 0.3% from 62 appearances
0.1%08/05 0.3%08/22

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.7 points (regression 54.1% to 49.4%). Higher up he gets outplayed.

Diamond — 56.8% from 502 gamesMythic — 51.0% from 3,682 gamesLegendary — 50.3% from 1,437 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Buster counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Emz 60.7% 359 games Surge 59.8% 378 games Bolt 63.9% 158 games Bo 58.1% 339 games Edgar 55.4% 473 games Trunk 57.6% 184 games

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.4% 60.7%
2 TT|Patata🥔✨ Legendary 25 33.8% 56.0%
3 ㅣㅇ Diamond 29 31.6% 44.8%
4 TB/GasAnka Mythic 23 30.9% 43.5%