My roster

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EN

Buster

Tank Mythic Ranked · Gold
54.8%Win rate across all maps
5,072Games
83Trust Score
15. of 105Rank by score
−5.0Skill bonus

Best map: Flaring Phoenix with 62.1% from 1,365 games.

Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 93.54.8 %
Popularity 2.0.04 %
Breadth 22.7% of maps
Counter safety 99.45.5 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 52.6% from 76 appearances08/20 — 55.3% from 1,019 appearances08/21 — 56.2% from 806 appearances08/22 — 55.5% from 744 appearances08/23 — 52.2% from 638 appearances08/24 — 55.7% from 982 appearances08/25 — 53.6% from 801 appearances08/26 — 48.8% from 82 appearances
52.6%08/05 48.8%08/26

Pick rate

08/05 — 0.1% from 76 appearances08/20 — 0.0% from 1,019 appearances08/21 — 0.0% from 806 appearances08/22 — 0.0% from 744 appearances08/23 — 0.0% from 638 appearances08/24 — 0.0% from 982 appearances08/25 — 0.0% from 801 appearances08/26 — 0.0% from 82 appearances
0.1%08/05 0.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Silver to Masters the win rate drops by 5.0 points (regression 55.9% to 50.9%). Higher up he gets outplayed.

Silver — 51.0% from 516 gamesGold — 55.0% from 5,283 gamesDiamond — 55.0% from 10,255 gamesMythic — 52.7% from 75,070 gamesLegendary — 51.9% from 36,414 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 62.1%
1365 63
Out in the Open Knockout 61.1%
583 50
New Horizons Knockout 55.8%
966 58
Center Stage Brawl Ball 56.5%
687 53
Gem Fort Gem Grab 56.4%
665 52
Undermine Gem Grab 56.2%
539 49
Dueling Beetles Hot Zone 55.7%
625 51
Hard Rock Mine Gem Grab 55.9%
465 47
Double Swoosh Gem Grab 53.8%
790 55
Sneaky Fields Brawl Ball 54.8%
526 49
Hideout Bountyprev. season 52.8%
1211 61
Open Business Hot Zone 54.4%
563 50
Layer Cake Bounty 54.4%
469 47
Pinball Dreams Brawl Ball 54.2%
426 46
Belle's Rock Knockout 52.7%
588 51
Spiraling Out Brawl Ball 52.3%
599 51
Rustic Arcade Gem Grabprev. season 50.3%
1454 64
Ring of Fire Hot Zone 51.7%
451 47
Dry Season Bounty 50.4%
474 47
Triple Dribble Brawl Ball 49.7%
487 48
Hot Potato Heistprev. season 49.0%
565 50
Shooting Star Bountyprev. season 48.3%
805 55
Pinhole Punt Brawl Ball 64.3%
28 5
Parallel Plays Hot Zoneprev. season 45.7%
1668 66
Safe Zone Heistprev. season 43.0%
446 46
Bridge Too Far Heistprev. season 42.6%
216 36
Kaboom Canyon Heistprev. season 42.4%
363 43
Pit Stop Heist 34.7%
72 19
Safe(r) Zone Heist 34.4%
90 23

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.6% 60.7%
2 TT|Patata🥔✨ Legendary 25 34.0% 56.0%
3 ㅣㅇ Diamond 29 31.8% 44.8%
4 TB/GasAnka Mythic 22 31.4% 45.5%