My roster

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Buster

Tank Mythic Ranked · Legendary
51.6%Win rate across all maps
3,060Games
75Trust Score
60. of 105Rank by score
−5.1Skill bonus

Best map: Center Stage with 54.0% from 2,743 games.

Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 17.
Win rate 49.51.6 %
Popularity 33.0.25 %
Breadth 42.7% of maps
Counter safety 98.41.3 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 366 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.5% from 1,643 appearances08/05 — 50.5% from 3,824 appearances08/06 — 51.9% from 1,651 appearances08/07 — 52.6% from 856 appearances08/08 — 50.7% from 1,028 appearances08/09 — 53.4% from 1,190 appearances08/10 — 51.3% from 3,261 appearances08/11 — 51.7% from 5,877 appearances08/12 — 53.1% from 4,016 appearances08/13 — 51.9% from 2,299 appearances08/14 — 55.7% from 1,644 appearances08/15 — 51.0% from 1,385 appearances08/16 — 51.8% from 1,542 appearances08/17 — 53.1% from 1,159 appearances08/18 — 52.9% from 1,243 appearances08/19 — 55.4% from 428 appearances08/23 — 51.0% from 547 appearances08/24 — 50.7% from 803 appearances08/25 — 54.0% from 914 appearances
49.5%08/04 54.0%08/25

Pick rate

08/04 — 0.2% from 1,643 appearances08/05 — 0.2% from 3,824 appearances08/06 — 0.2% from 1,651 appearances08/07 — 0.2% from 856 appearances08/08 — 0.2% from 1,028 appearances08/09 — 0.2% from 1,190 appearances08/10 — 0.2% from 3,261 appearances08/11 — 0.2% from 5,877 appearances08/12 — 0.2% from 4,016 appearances08/13 — 0.2% from 2,299 appearances08/14 — 0.2% from 1,644 appearances08/15 — 0.2% from 1,385 appearances08/16 — 0.2% from 1,542 appearances08/17 — 0.2% from 1,159 appearances08/18 — 0.2% from 1,243 appearances08/19 — 0.2% from 428 appearances08/23 — 0.3% from 547 appearances08/24 — 0.2% from 803 appearances08/25 — 0.3% from 914 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Silver to Masters the win rate drops by 5.1 points (regression 56.0% to 50.8%). Higher up he gets outplayed.

Silver — 51.2% from 529 gamesGold — 55.0% from 5,363 gamesDiamond — 55.0% from 10,301 gamesMythic — 52.7% from 75,157 gamesLegendary — 51.9% from 36,477 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 9 of 28 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 54.0%
2743 74
Out in the Open Knockout 56.7%
418 45
New Horizons Knockoutprev. season 51.7%
2463 72
Pinball Dreams Brawl Ballprev. season 52.3%
943 58
Hideout Bounty+Mythicprev. season 51.4%
1529 65
Gem Fort Gem Grabprev. season 51.2%
1744 67
Flaring Phoenix Knockout 51.7%
917 57
Dueling Beetles Hot Zoneprev. season 51.2%
1178 61
Ring of Fire Hot Zoneprev. season 52.4%
607 51
Open Business Hot Zoneprev. season 51.2%
1090 60
Hard Rock Mine Gem Grabprev. season 51.0%
1205 61
Belle's Rock Knockoutprev. season 51.0%
1244 62
Sneaky Fields Brawl Ballprev. season 50.3%
1715 67
Undermine Gem Grabprev. season 50.3%
1434 64
Double Swoosh Gem Grabprev. season 49.7%
2538 72
Layer Cake Bountyprev. season 49.7%
1713 67
Crystal Arcade Gem Grabprev. season 49.8%
1206 61
Rustic Arcade Gem Grab+Mythicprev. season 49.3%
1341 63
Deathcap Trap Gem Grabprev. season 49.8%
773 55
Hot Potato Heist+Mythicprev. season 50.3%
525 49
Dry Season Bountyprev. season 49.1%
794 55
Triple Dribble Brawl Ballprev. season 47.7%
1060 59
Spiraling Out Brawl Ball+Mythic + Masters 50.2%
207 35
Parallel Plays Hot Zone+Mythicprev. season 46.9%
1692 66
Shooting Star Bounty+Mythicprev. season 45.1%
823 56
Safe Zone Heist+Mythicprev. season 44.5%
348 43
Kaboom Canyon Heist+Mythic + Mastersprev. season 42.3%
310 41
Bridge Too Far Heist+Mythicprev. season 35.6%
160 31

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.5% 60.7%
2 TT|Patata🥔✨ Legendary 25 33.9% 56.0%
3 ㅣㅇ Diamond 29 31.7% 44.8%
4 TB/GasAnka Mythic 23 30.9% 43.5%