Best map: Flaring Phoenix with 70.4% from 27 games.
Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 22 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
81.3% | 16 | 0 | ||
Sneaky Fields prev. season |
58.6% | 29 | 6 | ||
Spiraling Out ![]() |
50.0% | 24 | 3 | ||
Center Stage prev. season |
47.4% | 19 | 0 | ||
Pinball Dreams ![]() |
31.3% | 16 | 0 |
Direct duels in Brawl Ball: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.7% against Sprout in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
60.3%
557 games
Emz
59.1%
362 games
Surge
58.9%
360 games
Griff
53.7%
629 games
Carl
63.6%
99 games
Damian
62.8%
94 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.7% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.1% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 31.9% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.5% | 45.5% |