Best map: Flaring Phoenix with 62.3% from 851 games.
Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.3 points (regression 55.8% to 49.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
58.4% | 363 | 43 | ||
Crystal Arcade prev. season |
51.1% | 3329 | 77 | ||
Undermine ![]() |
53.7% | 510 | 48 | ||
Double Swoosh ![]() |
54.0% | 420 | 46 | ||
Deathcap Trap prev. season |
50.0% | 2824 | 74 | ||
Rustic Arcade prev. season |
49.9% | 1325 | 63 | ||
Hard Rock Mine ![]() |
49.3% | 414 | 45 |
Direct duels in Gem Grab: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.7% against Sprout in Knockout — barely punishable even there, which makes him a risk-free first pick.
Buster counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Surge
62.0%
350 games
Emz
60.2%
332 games
Bo
59.0%
310 games
Bolt
63.5%
148 games
Edgar
55.2%
449 games
Griff
54.5%
468 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.7% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.1% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 31.9% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.5% | 45.5% |