Best map: Center Stage with 54.0% from 2,877 games.
Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.4 points (regression 55.8% to 49.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 4 of 15 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
51.2% | 1755 | 67 | ||
Undermine prev. season |
50.3% | 1450 | 64 | ||
Double Swoosh prev. season |
49.5% | 2554 | 73 | ||
Crystal Arcade prev. season |
50.1% | 1224 | 62 |
Direct duels in Gem Grab: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.4% against Sprout in Knockout — barely punishable even there, which makes him a risk-free first pick.
Buster counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Surge
61.5%
358 games
Emz
60.4%
336 games
Bo
59.0%
312 games
Bolt
63.8%
152 games
Edgar
55.3%
456 games
Griff
54.1%
471 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dextrøm🩸 | Legendary | 28 | 35.8% | 60.7% |
| 2 | TT|Patata🥔✨ | Legendary | 25 | 34.2% | 56.0% |
| 3 | ㅣㅇ | Diamond | 29 | 32.0% | 44.8% |
| 4 | TB/GasAnka | Mythic | 22 | 31.6% | 45.5% |