My roster

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EN

Buster

Tank Mythic Ranked · Diamond
55.5%Win rate across all maps
6,231Games
86Trust Score
11. of 105Rank by score
−5.1Skill bonus

Best map: Flaring Phoenix with 61.9% from 875 games.

Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 92.55.5 %
Popularity 4.0.08 %
Breadth 51.17% of maps
Counter safety 96.41.8 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 60.4% from 139 appearances08/05 — 53.4% from 414 appearances08/06 — 50.4% from 371 appearances08/11 — 57.5% from 113 appearances08/12 — 52.8% from 254 appearances08/13 — 53.6% from 375 appearances08/14 — 56.3% from 426 appearances08/15 — 53.0% from 370 appearances08/16 — 53.5% from 484 appearances08/17 — 55.6% from 441 appearances08/18 — 53.8% from 431 appearances08/19 — 56.9% from 116 appearances08/20 — 53.2% from 1,186 appearances08/21 — 55.0% from 1,559 appearances08/22 — 57.2% from 1,112 appearances08/23 — 55.7% from 806 appearances08/24 — 56.6% from 816 appearances08/25 — 56.2% from 683 appearances08/26 — 58.0% from 69 appearances
60.4%08/04 58.0%08/26

Pick rate

08/04 — 0.1% from 139 appearances08/05 — 0.1% from 414 appearances08/06 — 0.1% from 371 appearances08/11 — 0.1% from 113 appearances08/12 — 0.1% from 254 appearances08/13 — 0.1% from 375 appearances08/14 — 0.1% from 426 appearances08/15 — 0.1% from 370 appearances08/16 — 0.1% from 484 appearances08/17 — 0.1% from 441 appearances08/18 — 0.1% from 431 appearances08/19 — 0.1% from 116 appearances08/20 — 0.1% from 1,186 appearances08/21 — 0.1% from 1,559 appearances08/22 — 0.1% from 1,112 appearances08/23 — 0.1% from 806 appearances08/24 — 0.1% from 816 appearances08/25 — 0.1% from 683 appearances08/26 — 0.1% from 69 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Silver to Masters the win rate drops by 5.1 points (regression 56.0% to 50.8%). Higher up he gets outplayed.

Silver — 51.2% from 529 gamesGold — 55.0% from 5,363 gamesDiamond — 55.0% from 10,301 gamesMythic — 52.7% from 75,157 gamesLegendary — 51.9% from 36,477 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 61.9%
875 57
Out in the Open Knockout 57.7%
993 58
New Horizons Knockout 56.8%
822 56
Ring of Fire Hot Zoneprev. season 53.9%
2917 75
Gem Fort Gem Grab 58.7%
373 44
Center Stage Brawl Ball 57.3%
417 45
Dry Season Bountyprev. season 53.6%
1667 66
Crystal Arcade Gem Grabprev. season 51.1%
3329 77
Double Swoosh Gem Grab 54.7%
437 46
Dueling Beetles Hot Zone 53.9%
551 50
Hideout Bountyprev. season 52.3%
1104 60
Sneaky Fields Brawl Ball 53.4%
637 52
Undermine Gem Grab 53.5%
540 49
Deathcap Trap Gem Grabprev. season 50.0%
2824 74
Spiraling Out Brawl Ball 52.0%
613 51
Rustic Arcade Gem Grabprev. season 49.8%
1331 63
Triple Dribble Brawl Ball 51.5%
443 46
Pinball Dreams Brawl Ball 51.5%
410 45
Layer Cake Bounty 50.0%
622 51
Belle's Rock Knockout 50.1%
449 47
Open Business Hot Zone 49.9%
475 47
Hot Potato Heistprev. season 49.0%
565 50
Shooting Star Bountyprev. season 48.4%
734 54
Hard Rock Mine Gem Grab 49.2%
437 46
Parallel Plays Hot Zoneprev. season 46.6%
1542 65
Safe Zone Heistprev. season 43.0%
446 46
Bridge Too Far Heistprev. season 42.6%
216 36
Kaboom Canyon Heistprev. season 42.3%
364 43
Pit Stop Heist 34.7%
72 19
Safe(r) Zone Heist 34.4%
90 23

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.5% 60.7%
2 TT|Patata🥔✨ Legendary 25 33.9% 56.0%
3 ㅣㅇ Diamond 29 31.7% 44.8%
4 TB/GasAnka Mythic 23 30.9% 43.5%