My roster

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EN

Buster

Tank Mythic Ranked · Gold
54.9%Win rate across all maps
4,983Games
83Trust Score
15. of 105Rank by score
−5.1Skill bonus

Best map: Flaring Phoenix with 62.2% from 1,355 games.

Wins early — in Brawl Ball 8.4 points better in short rounds than in long ones (58.1% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 93.54.9 %
Popularity 2.0.04 %
Breadth 23.7% of maps
Counter safety 99.46.3 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.

Win rate

08/05 — 52.6% from 76 appearances08/20 — 55.2% from 1,018 appearances08/21 — 56.1% from 805 appearances08/22 — 55.7% from 740 appearances08/23 — 52.0% from 636 appearances08/24 — 55.8% from 978 appearances08/25 — 53.9% from 772 appearances
52.6%08/05 53.9%08/25

Pick rate

08/05 — 0.1% from 76 appearances08/20 — 0.0% from 1,018 appearances08/21 — 0.0% from 805 appearances08/22 — 0.0% from 740 appearances08/23 — 0.0% from 636 appearances08/24 — 0.0% from 978 appearances08/25 — 0.0% from 772 appearances
0.1%08/05 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Silver to Masters the win rate drops by 5.1 points (regression 55.9% to 50.9%). Higher up he gets outplayed.

Silver — 50.8% from 506 gamesGold — 55.1% from 5,194 gamesDiamond — 55.0% from 10,212 gamesMythic — 52.7% from 74,964 gamesLegendary — 51.9% from 36,344 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 62.2%
1355 63
Out in the Open Knockout 61.2%
577 50
New Horizons Knockout 55.7%
958 58
Gem Fort Gem Grab 56.5%
658 52
Center Stage Brawl Ball 56.4%
681 53
Undermine Gem Grab 56.1%
533 49
Dueling Beetles Hot Zone 55.5%
618 51
Hard Rock Mine Gem Grab 56.1%
462 47
Sneaky Fields Brawl Ball 54.8%
518 49
Double Swoosh Gem Grab 53.7%
780 55
Open Business Hot Zone 54.6%
557 50
Hideout Bountyprev. season 52.6%
1208 61
Layer Cake Bounty 54.4%
467 47
Pinball Dreams Brawl Ball 53.8%
422 46
Belle's Rock Knockout 52.7%
588 51
Spiraling Out Brawl Ball 52.2%
590 51
Rustic Arcade Gem Grabprev. season 50.4%
1447 64
Ring of Fire Hot Zone 52.1%
445 46
Dry Season Bounty 50.2%
468 47
Triple Dribble Brawl Ball 49.6%
476 47
Hot Potato Heistprev. season 49.2%
563 50
Shooting Star Bountyprev. season 48.3%
803 55
Parallel Plays Hot Zoneprev. season 45.7%
1663 66
Safe Zone Heistprev. season 43.1%
445 46
Bridge Too Far Heistprev. season 42.8%
215 36
Kaboom Canyon Heistprev. season 41.9%
360 43
Pit Stop Heist 35.2%
71 19
Safe(r) Zone Heist 34.8%
89 22

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.7% 60.7%
2 TT|Patata🥔✨ Legendary 25 34.1% 56.0%
3 ㅣㅇ Diamond 29 31.9% 44.8%
4 TB/GasAnka Mythic 22 31.5% 45.5%