My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Buster

Tank Mythic Ranked · Legendary
51.7%Win rate across all maps
3,009Games
75Trust Score
55. of 105Rank by score
−5.0Skill bonus

Best map: Center Stage with 54.0% from 2,739 games.

Wins early — in Brawl Ball 7.6 points better in short rounds than in long ones (57.4% against 49.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 17.
Win rate 50.51.7 %
Popularity 34.0.24 %
Breadth 44.7% of maps
Counter safety 98.40.5 %
Star rate 17.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 360 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.5% from 1,643 appearances08/05 — 50.5% from 3,824 appearances08/06 — 51.9% from 1,651 appearances08/07 — 52.6% from 856 appearances08/08 — 50.7% from 1,028 appearances08/09 — 53.4% from 1,190 appearances08/10 — 51.3% from 3,261 appearances08/11 — 51.7% from 5,877 appearances08/12 — 53.1% from 4,016 appearances08/13 — 51.9% from 2,299 appearances08/14 — 55.7% from 1,644 appearances08/15 — 51.0% from 1,385 appearances08/16 — 51.8% from 1,542 appearances08/17 — 53.1% from 1,159 appearances08/18 — 52.9% from 1,243 appearances08/19 — 55.4% from 428 appearances08/23 — 51.0% from 547 appearances08/24 — 50.7% from 803 appearances08/25 — 54.3% from 899 appearances
49.5%08/04 54.3%08/25

Pick rate

08/04 — 0.2% from 1,643 appearances08/05 — 0.2% from 3,824 appearances08/06 — 0.2% from 1,651 appearances08/07 — 0.2% from 856 appearances08/08 — 0.2% from 1,028 appearances08/09 — 0.2% from 1,190 appearances08/10 — 0.2% from 3,261 appearances08/11 — 0.2% from 5,877 appearances08/12 — 0.2% from 4,016 appearances08/13 — 0.2% from 2,299 appearances08/14 — 0.2% from 1,644 appearances08/15 — 0.2% from 1,385 appearances08/16 — 0.2% from 1,542 appearances08/17 — 0.2% from 1,159 appearances08/18 — 0.2% from 1,243 appearances08/19 — 0.2% from 428 appearances08/23 — 0.3% from 547 appearances08/24 — 0.2% from 803 appearances08/25 — 0.3% from 899 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Silver to Masters the win rate drops by 5.0 points (regression 55.9% to 50.9%). Higher up he gets outplayed.

Silver — 51.0% from 518 gamesGold — 55.0% from 5,296 gamesDiamond — 55.0% from 10,263 gamesMythic — 52.7% from 75,086 gamesLegendary — 51.9% from 36,426 gamesMasters — 52.4% from 901 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 9 of 28 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 54.0%
2739 74
Out in the Open Knockout 56.8%
414 45
New Horizons Knockoutprev. season 51.6%
2461 72
Hideout Bounty+Mythicprev. season 51.5%
1524 65
Pinball Dreams Brawl Ballprev. season 52.2%
940 58
Gem Fort Gem Grabprev. season 51.2%
1744 67
Dueling Beetles Hot Zoneprev. season 51.2%
1178 61
Flaring Phoenix Knockout 51.6%
911 57
Ring of Fire Hot Zoneprev. season 52.4%
607 51
Belle's Rock Knockoutprev. season 51.0%
1241 62
Open Business Hot Zoneprev. season 51.2%
1090 60
Hard Rock Mine Gem Grabprev. season 51.0%
1205 61
Sneaky Fields Brawl Ballprev. season 50.3%
1710 67
Undermine Gem Grabprev. season 50.3%
1434 64
Double Swoosh Gem Grabprev. season 49.7%
2532 72
Layer Cake Bountyprev. season 49.8%
1712 67
Crystal Arcade Gem Grabprev. season 49.8%
1206 61
Rustic Arcade Gem Grab+Mythicprev. season 49.3%
1341 63
Deathcap Trap Gem Grabprev. season 49.8%
773 55
Hot Potato Heist+Mythicprev. season 50.3%
525 49
Dry Season Bountyprev. season 49.4%
787 55
Spiraling Out Brawl Ball+Mythic + Masters 51.0%
202 35
Triple Dribble Brawl Ballprev. season 47.7%
1060 59
Parallel Plays Hot Zone+Mythicprev. season 46.9%
1692 66
Shooting Star Bounty+Mythicprev. season 45.1%
823 56
Safe Zone Heist+Mythicprev. season 44.5%
348 43
Kaboom Canyon Heist+Mythic + Mastersprev. season 42.3%
310 41
Bridge Too Far Heist+Mythicprev. season 35.6%
160 31

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.5% 60.7%
2 TT|Patata🥔✨ Legendary 25 33.9% 56.0%
3 ㅣㅇ Diamond 29 31.7% 44.8%
4 TB/GasAnka Mythic 22 31.3% 45.5%