Best map: Sneaky Fields with 50.6% from 83 games.
Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (51.0% against 45.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Bronze to Masters the win rate climbs by 7.2 points (regression 42.8% to 49.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
50.6% | 83 | 21 | ||
Center Stage ![]() |
48.1% | 79 | 21 | ||
Crystal Arcade prev. season |
60.0% | 10 | 0 | ||
Deathcap Trap prev. season |
50.0% | 12 | 0 | ||
Gem Fort ![]() |
46.4% | 69 | 19 | ||
Undermine ![]() |
45.6% | 68 | 18 | ||
Dry Season ![]() |
45.7% | 46 | 12 | ||
Spiraling Out ![]() |
44.0% | 91 | 23 | ||
Hideout ![]() |
42.9% | 42 | 11 | ||
New Horizons ![]() |
41.5% | 53 | 15 | ||
Rustic Arcade ![]() |
41.1% | 56 | 15 | ||
Ring of Fire ![]() |
39.0% | 41 | 11 | ||
Safe(r) Zone ![]() |
39.6% | 48 | 13 | ||
Dueling Beetles ![]() |
39.3% | 61 | 17 | ||
Flaring Phoenix ![]() |
39.1% | 64 | 17 | ||
Double Swoosh ![]() |
39.1% | 69 | 19 | ||
Hard Rock Mine ![]() |
38.9% | 72 | 19 | ||
Pit Stop ![]() |
37.3% | 67 | 18 | ||
Bridge Too Far prev. season |
32.5% | 40 | 10 | ||
Parallel Plays ![]() |
37.5% | 80 | 21 | ||
Pinball Dreams ![]() |
37.6% | 85 | 22 | ||
Triple Dribble ![]() |
34.7% | 75 | 20 | ||
Open Business ![]() |
32.1% | 56 | 15 | ||
Shooting Star ![]() |
31.5% | 54 | 15 | ||
Hot Potato ![]() |
32.9% | 70 | 19 | ||
Layer Cake ![]() |
31.7% | 63 | 17 | ||
Out in the Open ![]() |
27.1% | 48 | 13 | ||
Belle's Rock ![]() |
28.6% | 56 | 15 | ||
Safe Zone ![]() |
27.8% | 54 | 15 | ||
Kaboom Canyon ![]() |
27.3% | 66 | 18 |
Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Mandy in Knockout. On average the worst case sits at 27.3%.
Nobody counters Buzz here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.1%
233 games
Rico
54.7%
590 games
Griff
53.9%
649 games
Starr Nova
55.2%
373 games
Bo
54.7%
424 games
Stu
54.3%
392 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list