Best map: Spiraling Out with 53.8% from 727 games.
Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (51.0% against 45.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 326 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Bronze to Masters the win rate climbs by 7.3 points (regression 42.7% to 50.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
53.8% | 727 | 54 | ||
Center Stage ![]() |
53.0% | 864 | 56 | ||
Pit Stop ![]() |
51.2% | 939 | 58 | ||
Pinball Dreams ![]() |
51.2% | 666 | 52 | ||
Triple Dribble ![]() |
50.7% | 661 | 52 | ||
Hard Rock Mine ![]() |
50.8% | 567 | 50 | ||
Gem Fort ![]() |
50.3% | 676 | 53 | ||
Parallel Plays ![]() |
49.9% | 791 | 55 | ||
Kaboom Canyon prev. season |
49.3% | 1088 | 60 | ||
Double Swoosh ![]() |
50.2% | 612 | 51 | ||
Undermine ![]() |
50.2% | 558 | 50 | ||
Hot Potato ![]() |
50.5% | 440 | 46 | ||
Layer Cake prev. season |
47.6% | 1446 | 64 | ||
Safe Zone prev. season |
47.9% | 944 | 58 | ||
Safe(r) Zone ![]() |
50.2% | 253 | 38 | ||
Dry Season prev. season |
47.2% | 966 | 58 | ||
Flaring Phoenix prev. season |
46.9% | 1228 | 62 | ||
Belle's Rock prev. season |
47.0% | 1025 | 59 | ||
Sneaky Fields ![]() |
47.2% | 794 | 55 | ||
Dueling Beetles prev. season |
46.4% | 1178 | 61 | ||
Bridge Too Far prev. season |
46.6% | 801 | 55 | ||
Crystal Arcade prev. season |
45.9% | 1294 | 62 | ||
Open Business prev. season |
45.4% | 1058 | 59 | ||
Deathcap Trap prev. season |
45.2% | 1160 | 61 | ||
New Horizons prev. season |
44.9% | 996 | 58 | ||
Out in the Open prev. season |
44.6% | 803 | 55 | ||
Hideout prev. season |
44.2% | 814 | 55 | ||
Rustic Arcade prev. season |
43.7% | 1063 | 59 | ||
Ring of Fire prev. season |
41.9% | 880 | 57 | ||
Shooting Star prev. season |
40.5% | 696 | 53 |
Direct duels in Knockout: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.9% against Pierce in Bounty. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mandy
62.3%
114 games
Willow
55.8%
208 games
Brock
52.4%
462 games
Nori
52.9%
174 games
Rico
52.9%
155 games
Kaze
51.6%
182 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list