Best map: Hard Rock Mine with 58.3% from 192 games.
Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (51.0% against 45.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/19, 14 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Picked more often — 0.5% to 0.7% pick rate, up 36 %. The win rate moved 1.4 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.1 — rewards skill: from Bronze to Masters the win rate climbs by 7.1 points (regression 42.8% to 49.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
58.3% | 192 | 34 | ||
Center Stage prev. season |
53.1% | 277 | 39 | ||
Double Swoosh prev. season |
60.6% | 71 | 19 | ||
Crystal Arcade prev. season |
55.4% | 130 | 28 | ||
Triple Dribble prev. season |
55.8% | 104 | 25 | ||
Undermine prev. season |
55.8% | 104 | 25 | ||
Belle's Rock prev. season |
82.4% | 17 | 0 | ||
Sneaky Fields prev. season |
52.9% | 104 | 25 | ||
Deathcap Trap prev. season |
52.1% | 121 | 27 | ||
Flaring Phoenix prev. season |
64.7% | 17 | 0 | ||
Kaboom Canyon prev. season |
53.1% | 32 | 7 | ||
Pinball Dreams prev. season |
47.8% | 115 | 26 | ||
Rustic Arcade prev. season |
48.4% | 31 | 7 | ||
Ring of Fire prev. season |
50.0% | 12 | 0 | ||
Bridge Too Far prev. season |
47.6% | 21 | 1 | ||
Parallel Plays prev. season |
44.9% | 198 | 34 | ||
Gem Fort prev. season |
44.8% | 194 | 34 | ||
Safe Zone prev. season |
44.4% | 45 | 12 | ||
Hideout prev. season |
40.0% | 10 | 0 | ||
Dry Season prev. season |
43.2% | 37 | 9 | ||
New Horizons prev. season |
42.3% | 26 | 4 | ||
Open Business prev. season |
40.0% | 40 | 10 | ||
Layer Cake prev. season |
39.2% | 79 | 21 | ||
Dueling Beetles prev. season |
23.1% | 26 | 4 | ||
Hot Potato prev. season |
38.5% | 226 | 36 |
Direct duels in Knockout: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Mandy in Knockout. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mandy
63.6%
140 games
Willow
54.4%
248 games
Brock
51.6%
583 games
Rico
54.5%
202 games
Mortis
57.1%
126 games
Bolt
60.0%
65 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list