Best map: Sneaky Fields with 50.6% from 87 games.
Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (51.0% against 45.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Bronze to Masters the win rate climbs by 7.2 points (regression 42.8% to 49.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
50.6% | 87 | 22 | ||
Center Stage ![]() |
48.8% | 86 | 22 | ||
Crystal Arcade prev. season |
60.0% | 10 | 0 | ||
Gem Fort ![]() |
47.2% | 72 | 19 | ||
Deathcap Trap prev. season |
50.0% | 12 | 0 | ||
Undermine ![]() |
44.6% | 74 | 20 | ||
New Horizons ![]() |
43.9% | 57 | 16 | ||
Spiraling Out ![]() |
43.9% | 98 | 24 | ||
Dry Season ![]() |
42.0% | 50 | 14 | ||
Safe(r) Zone ![]() |
41.2% | 51 | 14 | ||
Hideout ![]() |
40.4% | 47 | 13 | ||
Rustic Arcade ![]() |
40.7% | 59 | 16 | ||
Pit Stop ![]() |
40.5% | 74 | 20 | ||
Flaring Phoenix ![]() |
40.0% | 70 | 19 | ||
Ring of Fire ![]() |
37.2% | 43 | 11 | ||
Double Swoosh ![]() |
38.9% | 72 | 19 | ||
Parallel Plays ![]() |
38.4% | 86 | 22 | ||
Dueling Beetles ![]() |
36.9% | 65 | 18 | ||
Hard Rock Mine ![]() |
37.7% | 77 | 20 | ||
Pinball Dreams ![]() |
37.8% | 90 | 23 | ||
Triple Dribble ![]() |
36.6% | 82 | 21 | ||
Bridge Too Far prev. season |
31.0% | 42 | 11 | ||
Open Business ![]() |
33.3% | 57 | 16 | ||
Shooting Star ![]() |
32.7% | 55 | 15 | ||
Hot Potato ![]() |
34.2% | 76 | 20 | ||
Layer Cake ![]() |
33.3% | 69 | 19 | ||
Safe Zone ![]() |
29.1% | 55 | 15 | ||
Belle's Rock ![]() |
30.2% | 63 | 17 | ||
Out in the Open ![]() |
26.5% | 49 | 13 | ||
Kaboom Canyon ![]() |
30.6% | 72 | 19 |
Direct duels in Knockout: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Pierce in Bounty. On average the worst case sits at 27.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mandy
62.1%
132 games
Brock
51.7%
559 games
Willow
53.9%
241 games
Mortis
57.5%
120 games
Rico
52.8%
193 games
Bolt
59.7%
62 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list