There are barely any games for this brawler on Deathcap Trap — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (53.3% against 48.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Diamond to Legendary the win rate climbs by 3.7 points (regression 44.7% to 48.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Mortis
65.2%
69 games
Rico
55.0%
60 games
Griff
50.7%
71 games
Kaze
41.8%
79 games
Edgar
33.6%
137 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.