Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +3.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Buzz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Buzz here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
62.6%
962 games
Mico
61.2%
771 games
Nita
57.2%
458 games
Bull
57.0%
444 games
Edgar
53.3%
1,944 games
Shade
56.2%
354 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | S_BA | Mythic | 21 | 34.3% | 66.7% |
| 2 | Jesus✝️ | Mythic | 24 | 33.3% | 58.3% |
| 3 | 純白の天使ラフレシア | Diamond | 20 | 32.8% | 60.0% |
| 4 | ともや@自我でキャリー☝️🤓 | Legendary | 21 | 32.5% | 57.1% |
| 5 | Głôçk♪ | Diamond | 22 | 31.2% | 50.0% |