Wins early — in Brawl Ball 5.3 points better in short rounds than in long ones (53.3% against 48.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −2.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
58.5%
2,174 games
Ash
55.5%
859 games
Bo
52.3%
10,583 games
Jessie
52.3%
2,076 games
Griff
50.0%
14,102 games
Tara
49.9%
8,068 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | stiiizykings | Legendary | 29 | 49.9% | 82.8% |
| 2 | Ratz | Legendary | 53 | 48.4% | 66.0% |
| 3 | colin | Mythic | 26 | 47.7% | 76.9% |
| 4 | felipe | Legendary | 32 | 47.6% | 71.9% |
| 5 | SK|Hrayxt | Mythic | 65 | 47.5% | 61.5% |