My roster

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Buzz

Assassin Mythic Ranked · Silver Bounty
42.1%Win rate in Bounty
763Games
54Trust Score
65. of 104Rank in Bounty
+7.5Skill bonus

Best map: Center Stage with 51.5% from 344 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 38.42.1 %
Popularity 44.0.45 %
Breadth 0.0% of maps
Counter safety 79.38.1 %
Star rate 36.18.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 34.8% from 161 appearances08/21 — 41.1% from 129 appearances08/22 — 47.4% from 97 appearances08/23 — 48.1% from 79 appearances08/24 — 49.0% from 145 appearances08/25 — 39.9% from 143 appearances
34.8%08/20 39.9%08/25

Pick rate

08/20 — 0.5% from 161 appearances08/21 — 0.5% from 129 appearances08/22 — 0.4% from 97 appearances08/23 — 0.4% from 79 appearances08/24 — 0.4% from 145 appearances08/25 — 0.5% from 143 appearances
0.5%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +7.5 — rewards skill: from Bronze to Legendary the win rate climbs by 7.5 points (regression 40.5% to 48.0%). The higher the tier, the better he does.

Bronze — 39.0% from 761 gamesSilver — 42.1% from 801 gamesGold — 43.6% from 5,473 gamesDiamond — 46.2% from 6,022 gamesMythic — 46.1% from 24,306 gamesLegendary — 48.7% from 5,525 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Layer Cake Bounty 45.2%
210 35
Dry Season Bounty 42.9%
189 34
Shooting Star Bounty 41.0%
178 33
Hideout Bounty 38.7%
186 33

Against whom

Direct duels in Bounty: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.4% against Trunk in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.2% 219 games Brock 54.4% 1,547 games Penny 58.6% 198 games Tick 53.2% 727 games Mandy 55.7% 327 games Trunk 55.5% 290 games

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.0% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.3% 67.3%
3 Deezent Masters 22 39.7% 86.4%
4 Jesus✝️ Legendary 39 38.5% 64.1%
5 Lezgiии😍 Legendary 30 37.5% 66.7%