Best map: Center Stage with 51.5% from 344 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.5 — rewards skill: from Bronze to Legendary the win rate climbs by 7.5 points (regression 40.5% to 48.0%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
45.2% | 210 | 35 | ||
Dry Season ![]() |
42.9% | 189 | 34 | ||
Shooting Star ![]() |
41.0% | 178 | 33 | ||
Hideout ![]() |
38.7% | 186 | 33 |
Direct duels in Bounty: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.4% against Trunk in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.2%
219 games
Brock
54.4%
1,547 games
Penny
58.6%
198 games
Tick
53.2%
727 games
Mandy
55.7%
327 games
Trunk
55.5%
290 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | VE|Goten🤍ださ | Legendary | 36 | 42.0% | 77.8% |
| 2 | ともや@自我でキャリー☝️🤓 | Masters | 49 | 41.3% | 67.3% |
| 3 | Deezent | Masters | 22 | 39.7% | 86.4% |
| 4 | Jesus✝️ | Legendary | 39 | 38.5% | 64.1% |
| 5 | Lezgiии😍 | Legendary | 30 | 37.5% | 66.7% |