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Buzz

Assassin Mythic Ranked · Silver
44.2%Win rate across all maps
6,492Games
87Trust Score
63. of 105Rank by score
+4.2Skill bonus

Best map: Center Stage with 51.3% from 343 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 40.44.2 %
Popularity 54.0.55 %
Breadth 0.0% of maps
Counter safety 90.34.4 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 38.1% from 105 appearances08/06 — 43.8% from 64 appearances08/20 — 37.2% from 1,432 appearances08/21 — 42.9% from 1,038 appearances08/22 — 49.9% from 841 appearances08/23 — 48.1% from 807 appearances08/24 — 46.3% from 1,186 appearances08/25 — 45.4% from 1,092 appearances08/26 — 43.8% from 96 appearances
38.1%08/05 43.8%08/26

Pick rate

08/05 — 0.9% from 105 appearances08/06 — 0.8% from 64 appearances08/20 — 0.6% from 1,432 appearances08/21 — 0.6% from 1,038 appearances08/22 — 0.6% from 841 appearances08/23 — 0.6% from 807 appearances08/24 — 0.5% from 1,186 appearances08/25 — 0.5% from 1,092 appearances08/26 — 0.5% from 96 appearances
0.9%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 45.1% to 49.3%). The higher the tier, the better he does.

Bronze — 39.9% from 5,445 gamesSilver — 44.0% from 6,806 gamesGold — 47.1% from 54,064 gamesDiamond — 48.8% from 72,777 gamesMythic — 47.4% from 313,149 gamesLegendary — 49.0% from 73,377 gamesMasters — 49.3% from 2,525 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Center Stage Brawl Ball 51.3%
343 43
Pit Stop Heist 52.6%
215 36
Gem Fort Gem Grab 51.8%
257 38
Sneaky Fields Brawl Ball 51.1%
321 42
Spiraling Out Brawl Ball 48.8%
330 42
Triple Dribble Brawl Ball 48.8%
295 40
Belle's Rock Knockout 46.9%
209 35
Crystal Arcade Gem Grabprev. season 60.0%
10 0
Double Swoosh Gem Grab 45.8%
262 38
Pinball Dreams Brawl Ball 45.5%
292 40
Deathcap Trap Gem Grabprev. season 50.0%
12 0
Layer Cake Bounty 45.2%
210 35
Undermine Gem Grab 44.6%
271 39
Parallel Plays Hot Zone 44.3%
318 41
Dry Season Bounty 42.8%
187 33
Hot Potato Heist 42.0%
243 37
Safe(r) Zone Heist 41.7%
180 33
Hard Rock Mine Gem Grab 41.6%
231 37
Out in the Open Knockout 41.3%
184 33
Bridge Too Far Heist 41.2%
177 33
New Horizons Knockout 41.3%
196 34
Ring of Fire Hot Zone 40.7%
162 31
Shooting Star Bounty 40.7%
177 33
Rustic Arcade Gem Grab 40.6%
197 34
Flaring Phoenix Knockout 40.4%
218 36
Kaboom Canyon Heist 40.1%
222 36
Dueling Beetles Hot Zone 39.5%
195 34
Hideout Bounty 38.7%
186 33
Open Business Hot Zone 36.6%
205 35
Safe Zone Heist 33.8%
198 34

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.0% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.3% 67.3%
3 Deezent Masters 22 39.7% 86.4%
4 Jesus✝️ Legendary 39 38.5% 64.1%
5 Lezgiии😍 Legendary 30 37.5% 66.7%