Best map: Sneaky Fields with 51.4% from 315 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
51.4% | 315 | 41 | ||
Center Stage ![]() |
51.2% | 338 | 42 | ||
Spiraling Out ![]() |
48.9% | 325 | 42 | ||
Triple Dribble ![]() |
48.8% | 289 | 40 | ||
Pinball Dreams ![]() |
46.0% | 287 | 40 |
Direct duels in Brawl Ball: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.4% against Jacky in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Buzz here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
55.8%
4,329 games
Griff
55.5%
5,150 games
Bibi
56.0%
3,059 games
Emz
55.3%
3,570 games
Damian
57.0%
697 games
Frank
54.7%
2,025 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | VE|Goten🤍ださ | Legendary | 36 | 42.1% | 77.8% |
| 2 | ともや@自我でキャリー☝️🤓 | Masters | 49 | 41.3% | 67.3% |
| 3 | Deezent | Masters | 22 | 39.8% | 86.4% |
| 4 | Jesus✝️ | Legendary | 39 | 38.5% | 64.1% |
| 5 | Adriano | Masters | 22 | 37.0% | 72.7% |