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EN

Buzz

Assassin Mythic Ranked · Diamond Gem Grab
49.9%Win rate in Gem Grab
8,379Games
90Trust Score
46. of 105Rank in Gem Grab

Best map: Spiraling Out with 52.1% from 2,238 games.

Wins early — in Brawl Ball 3.3 points better in short rounds than in long ones (51.2% against 47.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 32.
Win rate 53.49.9 %
Popularity 55.0.59 %
Breadth 37.10% of maps
Counter safety 41.34.3 %
Star rate 32.21.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 218 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 405 appearances08/05 — 44.7% from 1,363 appearances08/06 — 47.6% from 1,194 appearances08/12 — 48.4% from 545 appearances08/13 — 44.8% from 806 appearances08/14 — 46.6% from 837 appearances08/15 — 42.1% from 786 appearances08/16 — 47.7% from 950 appearances08/17 — 48.4% from 977 appearances08/18 — 47.4% from 951 appearances08/19 — 47.7% from 235 appearances08/20 — 50.5% from 1,318 appearances08/21 — 49.7% from 2,116 appearances08/22 — 51.1% from 1,434 appearances08/23 — 51.9% from 1,146 appearances08/24 — 48.2% from 1,319 appearances08/25 — 47.6% from 1,033 appearances
51.6%08/04 47.6%08/25

Pick rate

08/04 — 0.9% from 405 appearances08/05 — 1.0% from 1,363 appearances08/06 — 0.9% from 1,194 appearances08/12 — 0.8% from 545 appearances08/13 — 0.9% from 806 appearances08/14 — 0.8% from 837 appearances08/15 — 0.7% from 786 appearances08/16 — 0.8% from 950 appearances08/17 — 0.7% from 977 appearances08/18 — 0.8% from 951 appearances08/19 — 0.7% from 235 appearances08/20 — 0.6% from 1,318 appearances08/21 — 0.6% from 2,116 appearances08/22 — 0.6% from 1,434 appearances08/23 — 0.6% from 1,146 appearances08/24 — 0.6% from 1,319 appearances08/25 — 0.6% from 1,033 appearances
0.9%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 43.2% from 872 gamesSilver — 44.6% from 1,274 gamesGold — 47.8% from 11,388 gamesDiamond — 48.1% from 17,874 gamesMythic — 46.4% from 87,342 gamesLegendary — 47.9% from 20,871 gamesMasters — 53.3% from 919 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 51.8%
1730 67
Gem Fort Gem Grab 51.1%
2110 70
Undermine Gem Grab 49.0%
1724 67
Double Swoosh Gem Grab 48.3%
2016 69
Rustic Arcade Gem Grab 48.2%
799 55
Crystal Arcade Gem Grabprev. season 45.9%
1294 62
Deathcap Trap Gem Grabprev. season 45.2%
1160 61

Against whom

Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.9% against Jacky in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.0% 843 games Stu 54.4% 2,051 games Rico 53.4% 2,415 games Clancy 58.9% 263 games Bo 53.1% 1,810 games 8-Bit 52.6% 1,039 games

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.2% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.4% 67.3%
3 Deezent Masters 22 39.9% 86.4%
4 Jesus✝️ Legendary 37 37.7% 62.2%
5 Lezgiии😍 Legendary 27 37.0% 66.7%