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Buzz

Assassin Mythic Ranked · Gold Gem Grab
47.9%Win rate in Gem Grab
11,321Games
95Trust Score
55. of 105Rank in Gem Grab

Best map: Center Stage with 51.1% from 3,361 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 47.47.9 %
Popularity 54.0.47 %
Breadth 0.0% of maps
Counter safety 49.33.1 %
Star rate 38.22.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 44.7% from 94 appearances08/05 — 47.2% from 250 appearances08/06 — 56.0% from 193 appearances08/20 — 43.7% from 2,252 appearances08/21 — 47.0% from 2,168 appearances08/22 — 49.1% from 1,430 appearances08/23 — 47.4% from 1,279 appearances08/24 — 50.4% from 2,014 appearances08/25 — 50.3% from 1,768 appearances08/26 — 50.2% from 410 appearances
44.7%08/04 50.2%08/26

Pick rate

08/04 — 0.8% from 94 appearances08/05 — 0.8% from 250 appearances08/06 — 0.9% from 193 appearances08/20 — 0.5% from 2,252 appearances08/21 — 0.5% from 2,168 appearances08/22 — 0.5% from 1,430 appearances08/23 — 0.5% from 1,279 appearances08/24 — 0.4% from 2,014 appearances08/25 — 0.4% from 1,768 appearances08/26 — 0.4% from 410 appearances
0.8%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 43.8% from 968 gamesSilver — 45.5% from 1,354 gamesGold — 47.9% from 12,004 gamesDiamond — 48.1% from 18,201 gamesMythic — 46.4% from 87,623 gamesLegendary — 47.9% from 21,136 gamesMasters — 53.2% from 941 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 49.8%
2542 72
Hard Rock Mine Gem Grab 49.8%
2235 71
Double Swoosh Gem Grab 46.9%
2755 74
Rustic Arcade Gem Grab 46.7%
1421 64
Crystal Arcade Gem Grab+Diamondprev. season 46.5%
1377 63
Undermine Gem Grab 45.9%
2368 71
Deathcap Trap Gem Grab+Diamondprev. season 45.1%
1244 62

Against whom

Direct duels in Gem Grab: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.2% against Jacky in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.2% 878 games Stu 54.1% 2,155 games Rico 53.6% 2,593 games Clancy 59.3% 280 games Bo 53.0% 1,905 games Starr Nova 52.5% 1,393 games

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.1% 67.3%
3 Deezent Masters 30 39.9% 76.7%
4 Jesus✝️ Legendary 39 38.3% 64.1%
5 Lezgiии😍 Legendary 30 37.3% 66.7%