Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.5 — rewards skill: from Bronze to Masters the win rate climbs by 3.5 points (regression 44.9% to 48.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
53.2% | 218 | 36 | ||
Hot Potato ![]() |
42.0% | 245 | 37 | ||
Bridge Too Far ![]() |
41.6% | 178 | 33 | ||
Safe(r) Zone ![]() |
41.4% | 181 | 33 | ||
Kaboom Canyon ![]() |
40.0% | 230 | 37 | ||
Safe Zone ![]() |
34.2% | 199 | 34 |
Direct duels in Heist: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.2% against Jacky in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.9%
2,869 games
Mico
58.1%
1,851 games
Chuck
56.1%
1,135 games
Edgar
53.5%
4,165 games
Nita
54.6%
1,241 games
Shade
54.8%
913 games
Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | VE|Goten🤍ださ | Legendary | 36 | 41.9% | 77.8% |
| 2 | ともや@自我でキャリー☝️🤓 | Masters | 49 | 41.1% | 67.3% |
| 3 | Deezent | Masters | 24 | 40.6% | 87.5% |
| 4 | Jesus✝️ | Legendary | 39 | 38.4% | 64.1% |
| 5 | Lezgiии😍 | Legendary | 30 | 37.4% | 66.7% |