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Buzz

Assassin Mythic Ranked · Legendary Knockout
47.6%Win rate in Knockout
5,035Games
83Trust Score
66. of 105Rank in Knockout
+9.4Skill bonus

Best map: Spiraling Out with 53.4% from 1,481 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 32.47.6 %
Popularity 73.1.20 %
Breadth 24.3% of maps
Counter safety 43.34.3 %
Star rate 51.22.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 5 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 44.7% from 170 appearances08/05 — 46.8% from 355 appearances08/06 — 50.9% from 228 appearances08/07 — 51.3% from 119 appearances08/08 — 45.1% from 113 appearances08/09 — 47.2% from 142 appearances08/10 — 46.2% from 353 appearances08/11 — 48.0% from 798 appearances08/12 — 48.6% from 629 appearances08/13 — 46.8% from 361 appearances08/14 — 44.2% from 321 appearances08/15 — 51.9% from 216 appearances08/16 — 47.2% from 248 appearances08/17 — 49.4% from 251 appearances08/18 — 49.6% from 258 appearances08/19 — 31.8% from 85 appearances08/23 — 51.2% from 80 appearances08/24 — 50.0% from 102 appearances08/25 — 50.6% from 81 appearances
44.7%08/04 50.6%08/25

Pick rate

08/04 — 0.1% from 170 appearances08/05 — 0.1% from 355 appearances08/06 — 0.2% from 228 appearances08/07 — 0.2% from 119 appearances08/08 — 0.1% from 113 appearances08/09 — 0.2% from 142 appearances08/10 — 0.1% from 353 appearances08/11 — 0.2% from 798 appearances08/12 — 0.2% from 629 appearances08/13 — 0.2% from 361 appearances08/14 — 0.2% from 321 appearances08/15 — 0.2% from 216 appearances08/16 — 0.2% from 248 appearances08/17 — 0.3% from 251 appearances08/18 — 0.3% from 258 appearances08/19 — 0.3% from 85 appearances08/23 — 0.3% from 80 appearances08/24 — 0.2% from 102 appearances08/25 — 0.2% from 81 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.4 — rewards skill: from Bronze to Legendary the win rate climbs by 9.4 points (regression 40.8% to 50.2%). The higher the tier, the better he does.

Bronze — 32.2% from 791 gamesSilver — 42.2% from 834 gamesGold — 45.6% from 5,782 gamesDiamond — 47.4% from 6,434 gamesMythic — 48.6% from 27,506 gamesLegendary — 47.6% from 5,035 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 49.0%
606 51
New Horizons Knockoutprev. season 47.9%
1202 61
Belle's Rock Knockoutprev. season 47.3%
1490 64
Flaring Phoenix Knockoutprev. season 47.1%
1737 67

Against whom

Direct duels in Knockout: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.7% against Jacky in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Buzz runs in 1 circle — whoever Buzz beats beats someone who in turn beats Buzz. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.5% 1,905 games Grom 60.4% 240 games Bolt 61.1% 175 games Belle 57.4% 237 games Nori 52.5% 1,058 games Sprout 58.5% 176 games

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 42.2% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.4% 67.3%
3 Deezent Masters 22 39.9% 86.4%
4 Jesus✝️ Legendary 39 38.6% 64.1%
5 Lezgiии😍 Legendary 27 37.0% 66.7%