My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Buzz

Assassin Mythic Ranked · Silver
44.4%Win rate across all maps
6,690Games
87Trust Score
63. of 105Rank by score
+4.1Skill bonus

Best map: Gem Fort with 52.5% from 265 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 41.44.4 %
Popularity 54.0.55 %
Breadth 0.0% of maps
Counter safety 89.34.3 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 38.1% from 105 appearances08/06 — 43.8% from 64 appearances08/20 — 37.1% from 1,433 appearances08/21 — 42.8% from 1,043 appearances08/22 — 50.0% from 846 appearances08/23 — 48.0% from 825 appearances08/24 — 46.4% from 1,206 appearances08/25 — 46.1% from 1,131 appearances08/26 — 45.1% from 206 appearances
38.1%08/05 45.1%08/26

Pick rate

08/05 — 0.9% from 105 appearances08/06 — 0.8% from 64 appearances08/20 — 0.6% from 1,433 appearances08/21 — 0.6% from 1,043 appearances08/22 — 0.6% from 846 appearances08/23 — 0.6% from 825 appearances08/24 — 0.5% from 1,206 appearances08/25 — 0.5% from 1,131 appearances08/26 — 0.5% from 206 appearances
0.9%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 45.2% to 49.2%). The higher the tier, the better he does.

Bronze — 40.2% from 5,673 gamesSilver — 44.2% from 7,004 gamesGold — 47.1% from 55,488 gamesDiamond — 48.7% from 73,400 gamesMythic — 47.4% from 313,730 gamesLegendary — 49.0% from 73,783 gamesMasters — 49.3% from 2,545 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Gem Fort Gem Grab 52.5%
265 39
Center Stage Brawl Ball 51.5%
355 43
Pit Stop Heist 53.0%
219 36
Sneaky Fields Brawl Ball 51.2%
334 42
Spiraling Out Brawl Ball 49.1%
342 42
Triple Dribble Brawl Ball 48.7%
298 40
Double Swoosh Gem Grab 46.7%
270 39
Layer Cake Bounty 46.8%
218 36
Pinball Dreams Brawl Ball 46.4%
302 41
Crystal Arcade Gem Grabprev. season 60.0%
10 0
Belle's Rock Knockout 46.5%
215 36
Deathcap Trap Gem Grabprev. season 50.0%
12 0
Parallel Plays Hot Zone 44.4%
329 42
Undermine Gem Grab 44.1%
279 39
Beach Ball Brawl Ball 35.7%
14 0
Dry Season Bounty 43.0%
193 34
Hard Rock Mine Gem Grab 42.7%
246 38
Hot Potato Heist 42.2%
249 38
Bridge Too Far Heist 41.6%
178 33
Safe(r) Zone Heist 41.4%
181 33
New Horizons Knockout 41.3%
196 34
Rustic Arcade Gem Grab 41.3%
206 35
Ring of Fire Hot Zone 40.9%
164 31
Shooting Star Bounty 40.8%
179 33
Out in the Open Knockout 40.8%
191 34
Flaring Phoenix Knockout 40.4%
225 36
Kaboom Canyon Heist 39.9%
233 37
Dueling Beetles Hot Zone 38.8%
201 35
Hideout Bounty 37.5%
192 34
Open Business Hot Zone 35.4%
212 35
Safe Zone Heist 34.2%
199 34

Who beats Buzz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 VE|Goten🤍ださ Legendary 36 41.9% 77.8%
2 ともや@自我でキャリー☝️🤓 Masters 49 41.1% 67.3%
3 Deezent Masters 30 39.9% 76.7%
4 Jesus✝️ Legendary 39 38.3% 64.1%
5 Lezgiии😍 Legendary 30 37.3% 66.7%