My roster

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EN

Byron

Support Mythic Ranked · Gold
47.1%Win rate across all maps
141,699Games
100Trust Score
70. of 105Rank by score
+3.9Skill bonus

Best map: Shooting Star with 52.9% from 17,289 games.

Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (45.8% against 30.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 30.47.1 %
Popularity 79.1.25 %
Breadth 38.11% of maps
Counter safety 20.20.0 %
Star rate 27.17.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 12 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 50.0% from 66 appearances08/04 — 48.7% from 271 appearances08/05 — 43.1% from 996 appearances08/06 — 40.9% from 694 appearances08/16 — 53.3% from 60 appearances08/17 — 42.3% from 71 appearances08/20 — 44.9% from 34,438 appearances08/21 — 45.7% from 31,333 appearances08/22 — 48.9% from 20,529 appearances08/23 — 48.7% from 17,965 appearances08/24 — 48.4% from 26,155 appearances08/25 — 49.4% from 11,279 appearances
50.0%08/03 49.4%08/25

Pick rate

08/03 — 0.5% from 66 appearances08/04 — 0.6% from 271 appearances08/05 — 0.8% from 996 appearances08/06 — 0.8% from 694 appearances08/16 — 1.0% from 60 appearances08/17 — 1.1% from 71 appearances08/20 — 1.4% from 34,438 appearances08/21 — 1.3% from 31,333 appearances08/22 — 1.3% from 20,529 appearances08/23 — 1.3% from 17,965 appearances08/24 — 1.1% from 26,155 appearances08/25 — 1.1% from 11,279 appearances
0.5%08/03 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.9 — rewards skill: from Bronze to Masters the win rate climbs by 3.9 points (regression 43.7% to 47.6%). The higher the tier, the better he does.

Bronze — 19.9% from 2,911 gamesSilver — 31.9% from 12,859 gamesGold — 47.1% from 144,219 gamesDiamond — 47.6% from 184,195 gamesMythic — 46.0% from 1,009,618 gamesLegendary — 46.8% from 365,719 gamesMasters — 49.8% from 8,734 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Shooting Star Bounty 52.9%
17289 100
Hideout Bounty 52.4%
14306 98
Dry Season Bounty 52.4%
15372 99
Out in the Open Knockout 50.4%
14941 99
New Horizons Knockout 50.4%
14283 98
Rustic Arcade Gem Grab 48.8%
8833 91
Flaring Phoenix Knockout 48.3%
10480 94
Belle's Rock Knockout 48.1%
9278 92
Layer Cake Bounty 44.9%
4489 81
Bridge Too Far Heist 43.2%
4963 82
Deathcap Trap Gem Grabprev. season 39.4%
71 19
Gem Fort Gem Grab 41.2%
2042 69
Hard Rock Mine Gem Grab 40.4%
2552 73
Undermine Gem Grab 40.0%
2276 71
Double Swoosh Gem Grab 39.8%
1644 66
Safe(r) Zone Heist 37.2%
2285 71
Crystal Arcade Gem Grabprev. season 22.4%
58 16
Ring of Fire Hot Zone 36.4%
2562 73
Safe Zone Heist 36.2%
2333 71
Kaboom Canyon Heist 34.4%
1755 67
Pinball Dreams Brawl Ball 32.5%
1038 59
Spiraling Out Brawl Ball 30.9%
1006 59
Open Business Hot Zone 29.6%
1545 65
Center Stage Brawl Ball 28.0%
928 57
Sneaky Fields Brawl Ball 25.4%
654 52
Dueling Beetles Hot Zone 26.0%
1121 60
Parallel Plays Hot Zone 23.7%
806 55
Hot Potato Heist 24.0%
1163 61
Pit Stop Heist 23.5%
1009 59
Triple Dribble Brawl Ball 22.4%
746 54

Who beats Byron and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ZTX|Lylou🎀 Legendary 55 40.3% 61.8%
2 Kitty Lin315🐾 Legendary 35 39.4% 68.6%
3 ZETA|うんこまん Diamond 22 36.3% 68.2%
4 Cocoメ🥥 Legendary 25 36.1% 64.0%
5 VKozanchyn完 Legendary 25 36.1% 64.0%