Best map: Hideout with 48.7% from 232 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 4 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.3% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
48.7% | 232 | 37 | ||
New Horizons ![]() |
47.3% | 226 | 36 | ||
Shooting Star ![]() |
46.8% | 278 | 39 | ||
Dry Season ![]() |
45.5% | 244 | 37 | ||
Rustic Arcade ![]() |
42.9% | 182 | 33 | ||
Out in the Open ![]() |
41.5% | 260 | 38 | ||
Flaring Phoenix ![]() |
38.0% | 216 | 36 | ||
Hard Rock Mine ![]() |
33.3% | 132 | 28 | ||
Layer Cake ![]() |
31.0% | 142 | 29 | ||
Belle's Rock ![]() |
32.3% | 198 | 34 | ||
Safe Zone ![]() |
16.7% | 84 | 21 | ||
Open Business ![]() |
12.9% | 70 | 19 | ||
Gem Fort ![]() |
18.8% | 101 | 24 | ||
Spiraling Out ![]() |
10.1% | 69 | 19 | ||
Bridge Too Far ![]() |
21.3% | 127 | 28 | ||
Sneaky Fields ![]() |
12.0% | 75 | 20 | ||
Undermine ![]() |
17.2% | 99 | 24 | ||
Ring of Fire ![]() |
19.7% | 117 | 26 | ||
Safe(r) Zone ![]() |
16.5% | 97 | 24 | ||
Double Swoosh ![]() |
16.3% | 98 | 24 | ||
Triple Dribble ![]() |
10.3% | 78 | 20 | ||
Kaboom Canyon ![]() |
14.4% | 97 | 24 | ||
Pinball Dreams ![]() |
9.4% | 85 | 22 | ||
Parallel Plays ![]() |
6.3% | 79 | 21 | ||
Hot Potato ![]() |
10.5% | 95 | 23 | ||
Dueling Beetles ![]() |
7.8% | 90 | 23 | ||
Center Stage ![]() |
4.8% | 83 | 21 | ||
Pit Stop ![]() |
6.6% | 91 | 23 |
Direct duels in Heist: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.5% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
58.5%
922 games
Chuck
52.1%
735 games
Mico
50.3%
571 games
Lumi
52.5%
61 games
Edgar
46.1%
1,150 games
Carl
47.7%
264 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list