Best map: Shooting Star with 51.2% from 6,937 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.3% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
51.2% | 6937 | 87 | ||
Hideout ![]() |
50.7% | 5673 | 84 | ||
Out in the Open ![]() |
49.9% | 5427 | 84 | ||
New Horizons ![]() |
48.8% | 5109 | 83 | ||
Dry Season ![]() |
48.3% | 5610 | 84 | ||
Belle's Rock ![]() |
48.3% | 3728 | 78 | ||
Rustic Arcade ![]() |
47.5% | 3115 | 76 | ||
Hard Rock Mine ![]() |
49.4% | 514 | 49 | ||
Flaring Phoenix ![]() |
47.1% | 3734 | 78 | ||
Deathcap Trap prev. season |
46.2% | 1241 | 62 | ||
Crystal Arcade prev. season |
46.0% | 1112 | 60 | ||
Layer Cake ![]() |
45.2% | 1204 | 61 | ||
Bridge Too Far ![]() |
44.3% | 1982 | 69 | ||
Double Swoosh prev. season |
44.7% | 841 | 56 | ||
Undermine ![]() |
44.2% | 505 | 48 | ||
Gem Fort prev. season |
42.7% | 1057 | 59 | ||
Ring of Fire ![]() |
42.7% | 913 | 57 | ||
Pinball Dreams prev. season |
41.9% | 547 | 49 | ||
Pit Stop ![]() |
38.0% | 129 | 28 | ||
Kaboom Canyon ![]() |
40.0% | 467 | 47 | ||
Center Stage prev. season |
39.3% | 407 | 45 | ||
Safe(r) Zone ![]() |
39.4% | 655 | 52 | ||
Safe Zone ![]() |
39.4% | 716 | 54 | ||
Parallel Plays prev. season |
37.6% | 237 | 37 | ||
Spiraling Out ![]() |
36.1% | 191 | 34 | ||
Open Business prev. season |
37.6% | 958 | 58 | ||
Sneaky Fields prev. season |
35.0% | 240 | 37 | ||
Dueling Beetles prev. season |
36.2% | 527 | 49 | ||
Triple Dribble prev. season |
34.8% | 296 | 40 | ||
Hot Potato prev. season |
34.1% | 528 | 49 |
Direct duels in Knockout: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.0%
1,058 games
Pearl
60.1%
1,001 games
Edgar
56.3%
5,077 games
Brock
55.2%
7,686 games
Gray
54.3%
1,843 games
Mico
54.5%
573 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list