Best map: Dry Season with 52.8% from 5,323 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/03 to 08/21, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.3% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
52.8% | 5323 | 84 | ||
Shooting Star ![]() |
52.6% | 5950 | 85 | ||
Hideout ![]() |
52.2% | 4921 | 82 | ||
New Horizons ![]() |
52.0% | 4895 | 82 | ||
Out in the Open ![]() |
50.8% | 5171 | 83 | ||
Flaring Phoenix ![]() |
49.1% | 3567 | 78 | ||
Belle's Rock ![]() |
48.2% | 3256 | 76 | ||
Rustic Arcade ![]() |
48.0% | 3028 | 75 | ||
Layer Cake ![]() |
42.3% | 1505 | 65 | ||
Deathcap Trap prev. season |
39.4% | 71 | 19 | ||
Bridge Too Far ![]() |
41.4% | 1726 | 67 | ||
Crystal Arcade prev. season |
22.4% | 58 | 16 | ||
Undermine ![]() |
34.6% | 843 | 56 | ||
Hard Rock Mine ![]() |
34.5% | 917 | 57 | ||
Gem Fort ![]() |
34.1% | 784 | 55 | ||
Double Swoosh ![]() |
33.3% | 660 | 52 | ||
Safe(r) Zone ![]() |
32.6% | 908 | 57 | ||
Ring of Fire ![]() |
31.3% | 953 | 58 | ||
Safe Zone ![]() |
29.2% | 848 | 56 | ||
Kaboom Canyon ![]() |
27.2% | 696 | 53 | ||
Open Business ![]() |
25.2% | 650 | 52 | ||
Pinball Dreams ![]() |
21.9% | 489 | 48 | ||
Spiraling Out ![]() |
20.0% | 445 | 46 | ||
Center Stage ![]() |
18.2% | 440 | 46 | ||
Dueling Beetles ![]() |
18.4% | 499 | 48 | ||
Sneaky Fields ![]() |
16.0% | 362 | 43 | ||
Hot Potato ![]() |
16.7% | 509 | 48 | ||
Triple Dribble ![]() |
15.2% | 415 | 45 | ||
Pit Stop ![]() |
15.1% | 456 | 47 | ||
Parallel Plays ![]() |
13.9% | 395 | 45 |
Direct duels in Knockout: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.2% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
998 games
Pearl
60.8%
909 games
Edgar
56.5%
4,863 games
Brock
55.2%
7,382 games
Gray
54.6%
1,761 games
Grom
55.3%
510 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list