Best map: Hideout with 48.1% from 42,910 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/02 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.3% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout prev. season |
48.1% | 42910 | 100 | ||
Dry Season prev. season |
48.0% | 36934 | 100 | ||
Shooting Star prev. season |
47.7% | 48217 | 100 | ||
Belle's Rock prev. season |
47.8% | 27664 | 100 | ||
New Horizons prev. season |
47.1% | 36428 | 100 | ||
Out in the Open prev. season |
47.0% | 41155 | 100 | ||
Layer Cake prev. season |
47.4% | 6669 | 87 | ||
Rustic Arcade prev. season |
46.6% | 26264 | 100 | ||
Flaring Phoenix prev. season |
45.1% | 23334 | 100 | ||
Kaboom Canyon prev. season |
45.6% | 5953 | 85 | ||
Safe Zone prev. season |
45.0% | 5710 | 85 | ||
Crystal Arcade prev. season |
45.3% | 3737 | 78 | ||
Dueling Beetles prev. season |
45.8% | 1250 | 62 | ||
Hard Rock Mine prev. season |
44.9% | 2355 | 71 | ||
Deathcap Trap prev. season |
44.5% | 4160 | 80 | ||
Undermine prev. season |
44.2% | 2853 | 74 | ||
Double Swoosh prev. season |
44.6% | 1227 | 62 | ||
Pinball Dreams prev. season |
44.4% | 1531 | 65 | ||
Ring of Fire prev. season |
43.3% | 9009 | 91 | ||
Center Stage prev. season |
44.7% | 730 | 54 | ||
Sneaky Fields prev. season |
44.5% | 454 | 47 | ||
Bridge Too Far prev. season |
42.6% | 17339 | 100 | ||
Gem Fort prev. season |
43.4% | 1641 | 66 | ||
Triple Dribble prev. season |
44.3% | 327 | 42 | ||
Safe(r) Zone ![]() |
31.6% | 19 | 0 | ||
Parallel Plays prev. season |
38.4% | 190 | 34 | ||
Open Business prev. season |
39.2% | 1562 | 65 | ||
Hot Potato prev. season |
36.7% | 430 | 46 |
Direct duels in Knockout: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.2% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
998 games
Pearl
60.8%
909 games
Edgar
56.5%
4,863 games
Brock
55.2%
7,382 games
Gray
54.6%
1,761 games
Grom
55.3%
510 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list