Best map: Dry Season with 49.4% from 668 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/02 to 08/21, 20 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Picked more often — 1.7% to 2.0% pick rate, up 16 %. The win rate moved 2.0 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.3% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
49.4% | 668 | 52 | ||
Flaring Phoenix ![]() |
48.5% | 441 | 46 | ||
Layer Cake prev. season |
44.8% | 23931 | 100 | ||
Belle's Rock ![]() |
47.2% | 621 | 51 | ||
Hideout ![]() |
46.7% | 880 | 57 | ||
Crystal Arcade prev. season |
44.1% | 17304 | 100 | ||
Rustic Arcade ![]() |
46.5% | 434 | 46 | ||
Shooting Star ![]() |
45.7% | 998 | 58 | ||
Deathcap Trap prev. season |
43.9% | 18447 | 100 | ||
Bridge Too Far prev. season |
43.6% | 44661 | 100 | ||
Out in the Open ![]() |
45.6% | 847 | 56 | ||
Safe(r) Zone ![]() |
46.7% | 105 | 25 | ||
Spiraling Out ![]() |
47.1% | 34 | 8 | ||
Undermine prev. season |
43.0% | 12481 | 96 | ||
Kaboom Canyon prev. season |
42.7% | 14938 | 99 | ||
Safe Zone prev. season |
42.3% | 17755 | 100 | ||
New Horizons ![]() |
43.7% | 678 | 53 | ||
Gem Fort prev. season |
42.3% | 8270 | 90 | ||
Hard Rock Mine prev. season |
42.0% | 11822 | 95 | ||
Double Swoosh prev. season |
41.1% | 6367 | 86 | ||
Parallel Plays prev. season |
41.8% | 1358 | 63 | ||
Pinball Dreams prev. season |
40.9% | 4372 | 81 | ||
Ring of Fire prev. season |
40.0% | 18312 | 100 | ||
Sneaky Fields prev. season |
40.3% | 1413 | 64 | ||
Center Stage prev. season |
38.6% | 3308 | 76 | ||
Triple Dribble prev. season |
38.7% | 1668 | 66 | ||
Open Business prev. season |
37.3% | 7009 | 88 | ||
Hot Potato prev. season |
35.9% | 3778 | 78 | ||
Dueling Beetles prev. season |
35.4% | 4015 | 79 |
Direct duels in Knockout: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.0%
1,058 games
Pearl
60.1%
1,001 games
Edgar
56.3%
5,077 games
Brock
55.2%
7,686 games
Gray
54.3%
1,843 games
Mico
54.5%
573 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list