Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (31.3% against 38.5%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Byron does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
58.4%
14,020 games
Mr. P
55.9%
5,131 games
Brock
53.7%
70,990 games
Sprout
52.9%
5,590 games
Pearl
52.5%
9,552 games
Grom
52.3%
12,654 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 技|Sĸıłł ☔ | Legendary | 40 | 49.9% | 75.0% |
| 2 | SakaiVGX💋 | Masters | 34 | 49.3% | 76.5% |
| 3 | ^ ̳ᴗ ̫ ᴗ ̳^♡ | Legendary | 26 | 47.7% | 76.9% |
| 4 | 利敵しないで | Mythic | 26 | 47.7% | 76.9% |
| 5 | zangetsu | Mythic | 22 | 46.9% | 77.3% |