Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +22.6 — rewards skill: from Gold to Legendary the win rate climbs by 22.6 points (regression 20.2% to 42.8%). The higher the tier, the better he does.
Direct duels in Heist: how Byron does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
58.7%
949 games
Chuck
52.2%
763 games
Mico
49.9%
587 games
Carl
48.7%
279 games
Bull
48.0%
229 games
Edgar
46.0%
1,176 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list