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← Overview

Byron

Support Mythic Ranked · Diamond Shooting Star Bounty
51.1%Win rate on Shooting Star
667Games here
1.5%Pick rate
52Trust Score
15. of 105Rank on this map
−3.4Skill bonus

History

Only Shooting Star. 08/04 to 08/20, 13 days. 11 earlier days are left out — below 85 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.

Win rate

08/04 — 53.3% from 242 appearances08/05 — 53.6% from 780 appearances08/06 — 52.4% from 722 appearances08/11 — 47.2% from 212 appearances08/12 — 48.1% from 457 appearances08/13 — 48.1% from 645 appearances08/14 — 48.9% from 663 appearances08/15 — 54.6% from 753 appearances08/16 — 50.8% from 756 appearances08/17 — 52.7% from 824 appearances08/18 — 52.0% from 748 appearances08/19 — 54.6% from 183 appearances08/20 — 51.1% from 667 appearances
53.3%08/04 51.1%08/20

Pick rate

08/04 — 3.8% from 242 appearances08/05 — 3.8% from 780 appearances08/06 — 3.7% from 722 appearances08/11 — 5.4% from 212 appearances08/12 — 4.7% from 457 appearances08/13 — 4.7% from 645 appearances08/14 — 4.3% from 663 appearances08/15 — 4.6% from 753 appearances08/16 — 4.3% from 756 appearances08/17 — 4.2% from 824 appearances08/18 — 4.1% from 748 appearances08/19 — 3.8% from 183 appearances08/20 — 7.8% from 667 appearances
3.8%08/04 7.8%08/20

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Gold to Masters the win rate drops by 3.4 points (regression 50.1% to 46.7%). Higher up he gets outplayed.

Gold — 51.1% from 965 gamesDiamond — 51.5% from 7,847 gamesMythic — 48.2% from 127,783 gamesLegendary — 47.7% from 48,101 gamesMasters — 51.7% from 1,239 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Byron does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Diamond.

Strong against

Weak against

These counter Byron anyway — even where Byron wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 67.1% 76 games Brock 53.2% 333 games Mortis 54.3% 232 games Gray 63.0% 73 games Belle 64.1% 64 games Piper 52.7% 281 games

Who plays him best

Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.