Best map: Shooting Star with 51.3% from 6,998 games.
Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 43.4% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
51.3% | 6998 | 88 | ||
Hideout ![]() |
50.7% | 5720 | 85 | ||
Out in the Open ![]() |
50.0% | 5493 | 84 | ||
New Horizons ![]() |
48.9% | 5152 | 83 | ||
Dry Season ![]() |
48.5% | 5685 | 85 | ||
Belle's Rock ![]() |
48.4% | 3764 | 78 | ||
Rustic Arcade ![]() |
47.6% | 3140 | 76 | ||
Flaring Phoenix ![]() |
47.1% | 3761 | 78 | ||
Hard Rock Mine ![]() |
49.3% | 521 | 49 | ||
Deathcap Trap prev. season |
46.2% | 1241 | 62 | ||
Crystal Arcade prev. season |
46.0% | 1112 | 60 | ||
Layer Cake ![]() |
45.3% | 1214 | 61 | ||
Bridge Too Far ![]() |
44.1% | 1999 | 69 | ||
Double Swoosh prev. season |
44.7% | 842 | 56 | ||
Undermine ![]() |
44.1% | 513 | 49 | ||
Ring of Fire ![]() |
42.7% | 920 | 57 | ||
Gem Fort prev. season |
42.6% | 1060 | 59 | ||
Pinball Dreams prev. season |
42.0% | 548 | 50 | ||
Pit Stop ![]() |
38.6% | 132 | 28 | ||
Kaboom Canyon ![]() |
40.1% | 471 | 47 | ||
Safe(r) Zone ![]() |
39.6% | 661 | 52 | ||
Safe Zone ![]() |
39.5% | 719 | 54 | ||
Center Stage prev. season |
39.0% | 410 | 45 | ||
Parallel Plays prev. season |
37.6% | 237 | 37 | ||
Spiraling Out ![]() |
36.1% | 191 | 34 | ||
Open Business prev. season |
37.6% | 963 | 58 | ||
Sneaky Fields prev. season |
35.0% | 240 | 37 | ||
Dueling Beetles prev. season |
36.2% | 527 | 49 | ||
Triple Dribble prev. season |
34.7% | 297 | 40 | ||
Hot Potato prev. season |
34.1% | 531 | 49 |
Direct duels in Bounty: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.1%
1,883 games
Brock
55.0%
7,099 games
Grom
59.1%
501 games
Edgar
54.4%
5,373 games
Pearl
57.8%
659 games
Gray
55.9%
1,237 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list