Wins early — in Brawl Ball 19.8 points better in short rounds than in long ones (13.9% against 33.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/05 to 08/21, 11 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.5 — rewards skill: from Gold to Legendary the win rate climbs by 7.5 points (regression 37.9% to 45.3%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Byron does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
57.4%
296 duels
Colette
64.5%
93 duels
Willow
61.2%
116 duels
Spike
56.7%
104 duels
Edgar
50.9%
401 duels
Bull
57.3%
75 duels
Byron counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Meg
27.9%
111 duels
Boltcounter
31.8%
195 duels
Starr Nova
39.2%
293 duels
Pearl
39.8%
133 duels
Max
40.1%
302 duels
Ruffs
40.9%
66 duels
These counter Byron anyway — even where Byron wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
59.9%
237 games
Starr Nova
55.0%
202 games
8-Bit
54.8%
168 games
Bo
52.3%
197 games
Leon
56.5%
85 games
Nori
50.8%
264 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound. To the full list