Best map: Out in the Open with 31.3% from 147 games.
Wins late — in Brawl Ball 19.7 points better in long rounds than in short ones (45.0% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 5 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.9 points (regression 52.2% to 46.3%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
26.7% | 146 | 30 | ||
Dry Season ![]() |
24.8% | 137 | 29 | ||
Hideout ![]() |
18.4% | 125 | 27 | ||
Layer Cake ![]() |
19.3% | 140 | 29 |
Direct duels in Bounty: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Kaze in Brawl Ball. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Byron runs in 3 circles — whoever Byron beats beats someone who in turn beats Byron. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.1%
5,877 games
Grom
57.5%
2,098 games
Brock
54.8%
22,783 games
Mr. P
57.3%
738 games
Piper
52.9%
19,805 games
Pearl
54.0%
3,309 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 43 | 41.1% | 69.8% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.1% | 61.8% |
| 3 | yqkiq | Masters | 23 | 37.5% | 73.9% |
| 4 | Saba | Legendary | 21 | 37.4% | 76.2% |
| 5 | Gours 🇰🇷 | Legendary | 25 | 36.8% | 68.0% |