Best map: Rustic Arcade with 53.3% from 636 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.8 points (regression 52.1% to 46.3%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 24 maps. 1 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star prev. season |
51.5% | 1267 | 62 | ||
Layer Cake +Legendary |
53.4% | 440 | 46 | ||
Hideout prev. season |
48.9% | 1069 | 60 | ||
Dry Season prev. season |
48.9% | 840 | 56 |
Direct duels in Bounty: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Kaze in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.0%
5,942 games
Grom
57.4%
2,123 games
Brock
54.8%
23,111 games
Mr. P
57.4%
749 games
Edgar
52.9%
18,275 games
Piper
52.8%
20,069 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 45 | 40.3% | 66.7% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.0% | 61.8% |
| 3 | yqkiq | Masters | 23 | 37.3% | 73.9% |
| 4 | Saba | Legendary | 21 | 37.2% | 76.2% |
| 5 | Gours 🇰🇷 | Legendary | 29 | 36.9% | 65.5% |