Best map: Shooting Star with 51.5% from 2,522 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +33.6 — rewards skill: from Bronze to Legendary the win rate climbs by 33.6 points (regression 13.6% to 47.2%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 30 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.8% | 475 | 47 | ||
Pinball Dreams prev. season |
44.7% | 1639 | 66 | ||
Center Stage prev. season |
44.4% | 770 | 55 | ||
Pinhole Punt ![]() |
41.7% | 60 | 16 | ||
Sneaky Fields prev. season |
41.6% | 1961 | 69 | ||
Triple Dribble prev. season |
39.9% | 2078 | 69 |
Direct duels in Brawl Ball: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Kaze in Brawl Ball. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Byron runs in 1 circle — whoever Byron beats beats someone who in turn beats Byron. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
50.4%
345 games
Ash
51.7%
176 games
Bibi
46.2%
679 games
Doug
48.3%
118 games
Jacky
50.0%
60 games
Willow
46.4%
330 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 43 | 41.1% | 69.8% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.1% | 61.8% |
| 3 | Gours 🇰🇷 | Legendary | 27 | 37.8% | 70.4% |
| 4 | yqkiq | Masters | 23 | 37.5% | 73.9% |
| 5 | Saba | Legendary | 21 | 37.4% | 76.2% |