Best map: Pinhole Punt with 25.0% from 12 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.7 — rewards skill: from Bronze to Masters the win rate climbs by 7.7 points (regression 39.5% to 47.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
26.2% | 130 | 28 | ||
Double Swoosh ![]() |
24.0% | 121 | 27 | ||
Rustic Arcade ![]() |
23.5% | 153 | 30 | ||
Gem Fort ![]() |
21.2% | 137 | 29 | ||
Undermine ![]() |
18.3% | 142 | 29 |
Direct duels in Gem Grab: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.9% against Kaze in Brawl Ball. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
2,477 games
Ash
54.3%
564 games
Bo
50.6%
2,746 games
Stu
49.7%
2,999 games
Starr Nova
50.0%
2,160 games
Fang
49.3%
2,369 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 45 | 40.2% | 66.7% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 39.9% | 61.8% |
| 3 | yqkiq | Masters | 23 | 37.3% | 73.9% |
| 4 | Saba | Legendary | 21 | 37.1% | 76.2% |
| 5 | LevinMeinDaddy | Masters | 21 | 37.1% | 76.2% |