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Byron

Support Mythic Ranked · Gold Gem Grab
44.8%Win rate in Gem Grab
18,958Games
100Trust Score
76. of 105Rank in Gem Grab
+7.5Skill bonus

Best map: Shooting Star with 53.0% from 18,869 games.

Wins late — in Brawl Ball 15.1 points better in long rounds than in short ones (45.8% against 30.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 17.
Win rate 26.44.8 %
Popularity 70.0.85 %
Breadth 36.10% of maps
Counter safety 20.27.5 %
Star rate 17.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/05 — 36.6% from 202 appearances08/06 — 29.6% from 115 appearances08/20 — 41.0% from 4,243 appearances08/21 — 41.4% from 3,917 appearances08/22 — 49.1% from 2,474 appearances08/23 — 46.4% from 2,238 appearances08/24 — 47.7% from 3,383 appearances08/25 — 46.6% from 2,690 appearances
36.6%08/05 46.6%08/25

Pick rate

08/05 — 0.7% from 202 appearances08/06 — 0.5% from 115 appearances08/20 — 1.0% from 4,243 appearances08/21 — 0.9% from 3,917 appearances08/22 — 0.9% from 2,474 appearances08/23 — 0.9% from 2,238 appearances08/24 — 0.8% from 3,383 appearances08/25 — 0.7% from 2,690 appearances
0.7%08/05 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.5 — rewards skill: from Bronze to Masters the win rate climbs by 7.5 points (regression 39.7% to 47.2%). The higher the tier, the better he does.

Bronze — 23.1% from 602 gamesSilver — 31.7% from 2,288 gamesGold — 44.6% from 19,445 gamesDiamond — 45.3% from 23,186 gamesMythic — 44.3% from 144,394 gamesLegendary — 45.9% from 44,124 gamesMasters — 53.9% from 824 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 48.8%
9680 92
Deathcap Trap Gem Grab+Diamondprev. season 45.8%
1312 63
Crystal Arcade Gem Grab+Diamondprev. season 44.8%
1170 61
Gem Fort Gem Grab 41.4%
2224 70
Hard Rock Mine Gem Grab 40.7%
2804 74
Undermine Gem Grab 40.6%
2478 72
Double Swoosh Gem Grab 39.9%
1772 67

Against whom

Direct duels in Gem Grab: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.2% against Bolt in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.4% 2,346 games Ash 53.9% 527 games Bo 50.7% 2,535 games Stu 49.9% 2,819 games Starr Nova 50.1% 2,015 games Max 49.6% 2,413 games

Who plays him best soon

Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ZTX|Lylou🎀 Legendary 55 40.1% 61.8%
2 Kitty Lin315🐾 Legendary 37 38.5% 64.9%
3 Saba Legendary 21 37.5% 76.2%
4 gb's owner Legendary 25 36.8% 68.0%
5 ZETA|うんこまん Diamond 22 36.1% 68.2%