Best map: Shooting Star with 51.4% from 2,541 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.6 — rewards skill: from Bronze to Masters the win rate climbs by 7.6 points (regression 39.6% to 47.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
45.3% | 3737 | 78 | ||
Hard Rock Mine prev. season |
45.1% | 2503 | 72 | ||
Deathcap Trap prev. season |
44.5% | 4160 | 80 | ||
Rustic Arcade ![]() |
44.7% | 1725 | 67 | ||
Undermine prev. season |
44.3% | 2955 | 75 | ||
Double Swoosh prev. season |
44.7% | 1319 | 63 | ||
Gem Fort prev. season |
43.9% | 1714 | 67 |
Direct duels in Gem Grab: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.7% against Kaze in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
2,439 games
Ash
53.6%
548 games
Bo
50.6%
2,695 games
Stu
49.7%
2,948 games
Starr Nova
49.9%
2,125 games
Max
49.1%
2,529 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 45 | 40.3% | 66.7% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 39.9% | 61.8% |
| 3 | yqkiq | Masters | 23 | 37.3% | 73.9% |
| 4 | Saba | Legendary | 21 | 37.2% | 76.2% |
| 5 | Gours 🇰🇷 | Legendary | 29 | 36.9% | 65.5% |