Best map: Rustic Arcade with 53.3% from 636 games.
Wins late — in Brawl Ball 19.6 points better in long rounds than in short ones (44.9% against 25.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.2 — rewards skill: from Bronze to Masters the win rate climbs by 23.2 points (regression 26.8% to 50.0%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 24 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
46.9% | 401 | 45 | ||
Kaboom Canyon ![]() |
44.9% | 437 | 46 | ||
Bridge Too Far ![]() |
43.6% | 877 | 57 |
Direct duels in Heist: how Byron does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Kaze in Brawl Ball. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.9%
4,463 games
Chuck
52.3%
2,943 games
Mico
48.8%
2,452 games
Carl
46.8%
1,282 games
Edgar
45.2%
4,757 games
Nita
45.1%
821 games
Players with a profile and at least 20 games on Byron, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Kitty Lin315🐾 | Legendary | 43 | 41.0% | 69.8% |
| 2 | ZTX|Lylou🎀 | Legendary | 55 | 40.0% | 61.8% |
| 3 | Gours 🇰🇷 | Legendary | 27 | 37.7% | 70.4% |
| 4 | yqkiq | Masters | 23 | 37.4% | 73.9% |
| 5 | Saba | Legendary | 21 | 37.2% | 76.2% |